Abilities
Copy thing
Copies on of several things either to the place in the stack where the card is, or to a Monster. If it goes to a Monster, it can be played for the cost of the ability that copied it. Effects are anything on the stack, while spells are any cards that are in play, while cards are everything you can see, excluding your hand.
Fight
Deal {X} damge to your opponent's monster. X could be in the cost, or it could be written "Fight X," in which case X is constant.
Heal
Roll a die six-sided die. Target player's Monster gains life equal to the value of the die roll minus two. This value can be negative (Meaning it can damage the Monster).
Poison
When a card poisons a Monster, put the specified number of Poison counters on it. At the beginning of each of your turns, if your creature has one or more Poison counters on it, remove one and flip a coin. If the coin lands in your favor, nothing happens. If it does not land in your favor, your monster loses one life.
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